Heirlooms are items you equip that level with your character up to the heirloom’s cap, matching their stats to your level so that they’re always level appropriate. Heirlooms when you buy them cap out at level 60. BUT you can upgrade them so they cap at level 90, and there’s another upgrade that makes them useful until your character hits level 100.
When you buy an heirloom item it is forever added to your heirloom “collection”. The collections are shared amongst all characters on your account, regardless of server or faction. The other collections are mounts, pets, and toys. You can access the collection window through the little button at the bottom of your screen that has a horse-head icon on it.
You can pull out as many copies of an heriloom on as many characters as you want from the “master” buttons in the collection window. So no need to buy an heirloom more than once.
The upgrading is done through a consumable item that you apply to the master button in the collection window. When you use it, all copies of that heirloom on all your characters will also change to match.
Heirlooms and the upgrade consumables can be bought with:
Darkmoon Faire Tickets
Argent Tournament tokens
However there are more heirloom slots that can ONLY be bought for gold and require you be a member of a guild that has completed the necessary achievements. There’s also a few others that can be found through archaeology, a level 100 shipyard mission in your garrison, or a fishing tournament in cape of stranglethorn. Blizzard will also occasionally add a special heirloom as a boss drop from the last boss of the current raid.
Heirlooms have one other primary feature: most give an xp boost until you reach their cap. So characters with heirlooms will level faster than characters without them. THIS is the primary reason why most players use heirlooms.
Heirlooms are NOT intended for your first character. The amount of currency you need would take about as long to acquire (or more) while leveling, as it would take to level a character normally. Heirlooms are intended for players who have seen the leveling content a bunch of times and are in “been there, done that” mode, BUT want another character at level cap.
Heirlooms keep their stats about on-par with dungeon blue gear of your level. At the low levels, when stats don’t exist on quest gear, this is a huge boost. After that though, it’s only because of their ever-upgrading stats that makes them “overpowered”. The game’s leveling content is tuned with the expectation that you’ll be wearing a bunch of items from the last 10-15 levels of content you’ve been through. So a weapon from 5 levels ago, pants from 8 levels ago, a cape that you can never seem to replace from 15 levels ago, etc. Heirlooms make it so any slot with an heirloom in it has stats for your current level, meaning overall you have more stats than a player in typical leveling gear.
The heirloom upgrade level 90-100 is VERY overpriced, don’t bother with it unless you have lots of gold you have no use for. The level 90 heirloom upgrade is about time and a half again the cost of the basic level 60 capped heirlooms, but it does increase their usefulness by 30 levels. However, the level 100 upgrade is twice the cost of the level 90 upgrade, and you’d need the level 90 upgrade before you can get the level 100 upgrade. That’s a lot of gold for just 10 levels of benefit.
-Darkmoon Zeppelin, Darkmoon Zeppelin, any mechanical
Turn 1 – Missile
Turn 2 – Decoy
Turn 3 – Missile until you are in 1-shot range then explode just before your fail-safe activates
Switch in the other zeppelin chain cast missile, if he has 1-turn left on Feed->cast decoy, when he reaches below 618 health or if your fail-safe is going to activate next turn, use explode. If he still isn’t dead by that point use the other mechanical to finish it off.
-Unborn Valkyr, Pandaren Water Spirit, Chrominius
use curse of doom then unholy ascension, rest is standard howl combo (geyser->whirlpool->swtich to chrominius->howl->surge of power)
-Pandaren Water Spirit, Chrominius
You don’t have to use duplicates for this one. Your spirit and chrominius should still have their %60 hp from last fight and chi-chi doesn’t hit that hard. But you can always heal your pets with yu’la, just to be sure.
geyser->whirlpool->switch in chrominius->howl->surge of power
-Mr.Bigglesworth and a pet with a hard hitting humanoid ability
Mr.Bigglesworth solos yu’la most of the time but keep a secondary or even a third humanoid just in case you get unlucky.
Claw->Ice Tomb->Ice Barrier->Pass Turn->Claw->Claw-> after that point use Ice tomb followed by Ice barrier whenever they are off cd and always pass the turn after you used Ice barrier.
To walk the path of the hero is a long and tedious task, and can be quite lonely. Fortunately Azeroth and Draenor are filled with various companions that you can befriend on your journey. These pets will stick with you through thick and thin and even beat up other pets you come across. Yes, you heard right! You companions can battle the pets of other players and various pets in the wild. This is called pet battling and is the favorite activity in WoW for many players.
So you want to be the very best, like no one ever was? In that case you should head over to Orgrimmar if you are Horde, or Stormwind if you are Alliance. Speak to any guard and they will direct you to the battle pet trainer. Alliance players will learn from Audrey Burnhep and Horde players will learn from Varzok.
Each will sell you a pet depending on which race you are.
The pet collection tab:
You can view your battle-pets in your collections tab. There you will see the current attributes (health, power, speed), rarity, abillities and type of the currently selected pet. Upon leveling your pets atrributes will increase and they may unlock a new ability. Let’s take a look at each and find out what they do.
Health: The current health of your pet. If it reaches zero, your pet dies.
Power: The more power, the more damage your pet does.
Speed: Having higher speed than a opponent lets your pet move first.
Rarity: There are a total of six rarities for pets, four of which are available to players. They range from Poor > Common > Uncommon > Rare > Epic >Legendary.
Players can not obtain epic or legendary pets at the moment.
The better the rarity, the higher your attributes will be. A poor quality pet will have a hard time beating a rare quality pet.
Type: Every pet has a type. Types are important since each type is weak against another and stronger against a different type. There are a total of 10 types, each with unique perks. I’ll explain these perks and type matchups later on.
Abilities: Each pet comes with 6 abillities and every pet starts out with one, unlocking more as it levels up. Abilities have a wide variety of effects, from dealing damage to changing the weather. If I were to list every ability this guide would be several pages long, so if you want more information about specific abilities, check out http://www.warcraftpets.com/.
Battling, as you might have figured, is the center of pet battles. To start a pet battle, run up to a critter with a paw-icon on top of it. If you have trouble finding any battle-pets toggle “Track Pets” in the map menu options and you’ll soon see paw-icon popping up on the mini-map.
Whenever you start a pet battle the topmost pet in your battle-pet slots will enter first. Each side may enter up to three pets in the battle. Wild critters will have more backup the higher the level they are.
As you start battling you’ll notice 6 different options. The first three are the abilities you’ve selected for your pet from the collections tab. The fourth one is “switch pet” which will let you use a turn to swap to a different pet. The fifth is called “trap” and will allow you to attempt to catch the opposing pet, if it’s current health is 35% of its maximum health or lower. The last button is called forfeit and causes you to flee. This will damage your pets for 10% of their total health if you are fighting wild critters. Last but not least is the pass button in the center of the menu, which causes you to pass a turn.
As mentioned before, pet battles are turn-based. This means that each pet will move once per turn. Speed dictates which pet will move first but certain abilities take priority over others. For example, the ability “surge” takes priority over “bite”, meaning the pet that used surge will strike before the pet that used bite. If both pets use abilities with high priority, the one with the highest speed will move first.
At the end of each turn effects such as poison and damaging weather will take effect. This means that you could use a healing ability to potentially survive effects. A battle ends when all pets of one side has died or if there is a forfeit.
Obtaining new pets
Do you have an addiction to pets like me, and need more pets? There are various ways to get more pets. One way is through battles. As mentioned before you can capture one pet each battle through the “trap” button. This is only possible if the opposing pets health is equal to, or lower than 35% of its total health. Most pets are caught this way.
Another way is through drops. Many bosses in dungeons and raids throughout WoW have a chance to drop pets once they have been slain. These pets usualy have a fairly small chance to drop though, and some even have special requirements such as difficulties. For example Siegecrafter blackfuse in the siege of orgrimmar raid has a chance to drop Blackfuse Bombling.
Certain professions can create battle-pets. For example a skilled engineer could create the Tranquil Mechanical Yeti.
Certain Achievements reward battle-pets. For example the Looking For Multitudes achievement reward the Perky Pug.
Many battle-pets can be put in cages and traded. This means that the auctionhouse is a good source to obtain hard-to-get battle-pets.
Some quests reward battle-pets. They are usually related to either battle-pet or world events.
Resurrecting dead pets
Keeping pets alive can be hard if you battle a lot. Escpecially if you’re up against pets that are much stronger than you or get unlucky in battles.
Slain pets remain dead and can not be summoned or used in battles until they are healed. This can be done at any stablemaster for 10 silver. If you don’t have the time to look for a stablemaster or lack the money, you can heal all of your pets yourself. This is done in the collections tabs upper right corner. Bear in mind that this has a cooldown. Pet-battle bandages can also restore your pets.
As mentioned before each pet has a type, as does abilities. This topic will describe the perks, weakness and strength of each type.
Aquatic: Harmfull effects such as poisons only last half as long on aquatic pets. Aquatic attacks are strong against elementals but weak against magical pets. Aquatic pets take extra damage from flying attacks but resist undead attacks.
Beast: The beast type is a very common type. When beasts have been damaged to half or lower of their total health they recieve a 25% damage bonus that lasts until they die or are healed above 50% health. Beast-type attacks deals extra damage to critters and less damage to flying. The beast type resists humanoid attack but take extra damage from mechanical attacks.
Critter: Critters are the most common type and are immune to any stun, root and sleep-effects. Critter attacks deal high damage to undead but struggles against humanoids. Critters take extra damage from beasts but resist elemental attacks.
Dragonkin: Dragonkin pets are a bit rare in the wild. They recieve a 50% damage buff whenever they reduce an opponent beneath half health. It basicly kind of a “finisher”. Dragonkin attacks decimates magic pets but does reduced damage to undead pets. Dragonkin take extra damage from humanoids but resists flying abilities.
Elementals: Elementals ignore the negative effects from weather. They still get the beneficial effects, however. Elemental attacks destroys mechanical but barley affects critters. Elementals take extra damage from aquatic abilities but resists mechanical attacks.
Flying: Flying pets are common and can be found almost anywhere. They move with an extra 50% speed as long as they are above half health. Flying attacks are strong against aquatic and weak against dragonkin. They take extra damage from magic attacks but resist beasts.
Humanoids: Humanoids heal themselves for 4% of their total health / round, whenever they damage another pet. They deal extra damage to dragons but deal less damage to beasts. They are vulnerable to undead abilities and resist critter attacks.
Magic: Magical pets cannot be damaged for more than 35% of their total health with one attack. This makes them excellent for powerleveling. Magic attacks are strong against flying pets but weak against mechanical pets. They take extra damage from dragonkins but resist aquatic attacks.
Mechanical: Robots, tanks and zepelins are fairly rare to obtain in the wild. Whenever a mechanical dies it restores itself with 20% of its total health. Do note that this may only happen once per battle. Missiles, laser and other mechanical attacks deal extra damage to beasts but reduced damage to elementals. They are also more vulnerable to elemental attacks but resist magic damage.
Undead: Undead are unique in that they return to life for one round when they die. During this they are invulnerable. Undead attacks cripples humanoids but deals less damage to aquatic pets. They are vulnerable to critter attacks but resists dragonkin attacks.
There are quests for tamers who seek extra challanges. They can be obtained from battle pet trainers and involves beating specific npc-trainers or killing legendary pets.
The currently final challange for tamers is the celestial tournament. It is a one-man scenario available once a week. You’ll be able to start it once you’ve raised 15 pets to lvl 25. You can start the scenario by talking to Master Li on the Timeless Isle.
Once you enter the instance you’ll be unable to resurrect your pets.
The tournament is extremely hard and victory is often luck-based. Expect to lose a lot. The rewards for winning the tournament make the endeavour worth it though. If you’re struggling, consider looking up a guide on the internet. Here’s the one I’ve used so far but there are many other pets you can use to win:
Over time there have been a myriad of players, asking for help in deciding what class they should play, or which of a set of classes is the best, or whether X class is fun to play, etc. Nearly every of those questions has, undoubtedly, received a plethora of different answers, and most answers will point to one general rule: “Ultimately, others can’t decide what you will find fun, and the only one who can make the best choice for you is you.”
Although there is truth in the fact that, ultimately, you’ll have to decide for yourself what you find a fun class, there are still some helpful resources one can employ when in doubt, whether it is to ensure a choice will be correct in the end, or merely to help one deciding on a class based on certain properties that class has that others haven’t.
This guide is mainly aimed to coherently document these resources and, hopefully, serve as a rough guide to players needing a little help or, well, ‘guidance’ with picking a class, whether you are a completely new player or an old veteran looking to switch.
2. NEW PLAYERS – ‘WHAT CLASS WILL SUIT ME?’
Often, new players will ask for advice on picking a class by listing a few traits they look for in a class, such as them liking ranged classes over melee, rather have an easy rotation as opposed to a more complicated one, wanting to be able to both Tank and Heal, etc. As such, this section aims to give a basic overview of each class and their various traits/playstyles to give you a brief idea about the class. Mind that these aren’t extensive summaries of each class, merely a short bullet-point list of traits!
– Can be a Tank or Melee DPS.
– Unique to Death Knights is starting at level 55, contrary to level 1 like other classes, and being able to raise Ghouls as pets. (Permanent for Unholy specced DKs.)
– Generally a very straight-forward class, considered easy to learn/play by many, and a solid choice for people who like being in melee range.
– Can be a Tank, Healer, Ranged Damage Dealer (or DD/DPS for short), or Melee DPS.
– Unique to Druids is the ability to Shapeshift into various animals (depending on what specialisation one chooses.)
– Great for players who want to try out multiple roles without switching characters, since druids can potentially fulfill every role.
– Along with Rogues, Druids are one of two classes with stealth.
– Is always a Ranged DPS class
– Alongside Warlocks (and Frost Mages/Unholy Death Knights, to some extend) Hunters are one of few classes able to play with a permanent pet (or without, if so desired.) Contrary to other ‘pet classes’, Hunters can pick from a heap of pets (actually having to tame them in the world), customise their pet’s name, and there even are a few hunter taming challenges for unique pets.
– Currently, hunters are a very solid class, and the most mobile of all, being able to cast nearly all spells whilst moving. Due to having a pet that can tank for you, and some decent self-healing, it’s a very good soloing class and, arguably, easy to learn to play.
– Is always a Ranged DPS class.
– Unique to mages is being able to create portals / to teleport to major cities, as well as creating food to eat to regen health and mana.
– A great class for players who like to deal damage from a distance. However, mages possess little healing and, wearing Cloth armour, are quite susceptible to damage. One must learn to avoid damage, since it’s not easy to recuperate from it.
– Can be a Tank, Healer, and Melee DPS.
– Unique to monks is that they do not use weapons to attack, but rather always attack with their hands (Kung Fu baby!)
– Another versatile class that can fulfill multiple roles.
– Can be a Tank, Healer, and Melee DPS.
– Unique to Paladins is being able to ‘bubble’, i.e., becoming immune for 10 seconds whilst still being able to cast/move/whatever. They are holy warriors and, thematically, the opposites of Death Knights, and can heal, which DKs can’t.
– A versatile class that is very thematic, centered around the use of Holy spells.
– Can be a Healer or Ranged DPS.
– Unique to Priests is them being the only class having 2 specs for healing, one based mostly on Absorbs and the other on ‘traditional’ healing.
– A solid class for people who like being a ranged, with good off-healing as a Ranged DPS (Shadow Spec) and with some variety in rotation depending on what talents you take.
– Can only be a Melee DPS.
– Rogues are one of two classes having stealth, along with Druids. They have a lot of utility and control spells.
– A class that requires some practice and is, at times, a bit squishy. However, you get to control the fight and, what’s more, pick your fights – you’re invisible right up until you decide it’s time to stab something in the back!
– Can be a Healer, Melee DPS, and Ranged DPS.
– Unique to Shamans is being able to summon Totems that provide various effects, and Elemental Pets. (Summoned with Totems though.)
– A versatile class, although arguably having a tad bit ‘out-dated’ design. I’d say it’s very much flavour class: either you really like it or you loathe it, haven’t seen many middle-grounds there. Still, I personally love my lil’ Shammy to death, and must say that Chain Lightning-ing a group of mobs to death feels really rewarding. 🙂
– Is always a Ranged DPS.
– Unique to Warlocks is being able to summon various demons as pets (or play without them, if so desired.) Also, you can create a summoning stone (with the help of others) to summon party members!
– A tad bit more resilient than mages, although possessing no healing like Priest (only self-healing through cooldowns/damaging abilities.)
– Can be a Tank or Melee DPS.
– Basically your standard Warrior/barbarian/whatever class. Like Death Knights they are pure melee and, well… smash things with enormous weapons. Like putting axes in skulls? Warrior takes care of that brilliantly. Warriors are also the only class that can, if specced Fury, wield two Two-Handed Weapons at once.
– Like being in melee range? Like going ‘Raaahh! Me Angry – me smash!’? Warrior is your class! 🙂
3. DOES MY CLASS PERFORM WELL?
Whilst each class faces it’s ups and downs, there are a few things worth noting. Outside of high-end content (World First / Top 100 PvE raiding or High Ranked PvP) EVERY class is viable. Viable here means that whilst some classes will (theoretically) perform better than others, every class is able to perform according to the requirements for certain content.
PvP is very dynamic, and whilst sometimes there are clear ‘overpowered’ and ‘underpowered’ classes, most of it depends on you as a player. An exceptional player can reach heights with a bad class.
In PvE, which is more regulated, there are still ‘better’ classes. However, again, every class is viable, and if you don’t plan on raiding in Top100 guilds, you can safely pick any class and do well enough. Tanking and Healing comes down to personal reaction and, frankly, unmeasurable play for the most part. A good tank makes sure he doesn’t die and keep the mobs focused on him, although little numbers show that he did this in the end – what shows this is when you do it and your raid succeeds.
As for DPS, your total damage is what you’re there for, and this can theoretically be measured for each class. Again, each class is viable, but if you’re interested in what class THEORETICALLY (important word, since this doesn’t apply to actual play half the time.) perform the best, you can visit Simulationcraft.org and see the simulated DPS rankings, such as these, based on an average of 665 iLvl gear:
My advice: Don’t pay too much attention on whether your class is good/bad if you’re playing casually. Play what you enjoy!
4. BUT HOW WILL I KNOW IF I’ll ENJOY A CLASS?
Alas, I sadly cannot tell someone what they will enjoy, since everyone enjoys different things. However, I can give some practical advice:
1) Read about your class. If you’re new to the game, read my 2. section, and read basic WoW summaries (such as those found here: http://eu.battle.net/wow/en/game/class/) about classes so you get a feel of their theme/aesthetics and rough gameplay.
2) For players who are acquainted with the game, read up on class rotations and abilities. You will probably be able to judge whether a class is something for you once you read how a class is supposed to play. If a guide says that you have to minimise movement as a Mage to be most effective and you don’t like that at all, you might want to try a different class, such as a mobile hunter.
A lot of solid, good, detailed guides can be found on Icy Veins:
Go to Guides > Class / Specialistion you’re interested in.
3) Trying out classes. Whilst this is a VERY good way to check whether you like a class, do note that many, if not all classes play differently as they level up and gain more spells. Whilst a level 8 shaman moslty spams Fire Shock + Lightning Bolt, a level 100 Shaman will use far, far more spells in their rotation. I personally would say that it requires one to level a class up to level 80, roughly, to get a fair idea of the class and how it plays.
4) Visit class forums. You can always ask class-specific questions here or read various posts and get some insight in the class. Do remember that you’ll find a lot of subjective posts that don’t necessarily share your ideas/opinions/etc.
5. I LIKE BOTH X AND Y CLASS, WHICH SHOULD I PICK?
if you are still in doubt at this point, I doubt I can help you out a lot. I can ask you this, however; do you have to limit yourself to one class?
Although for some players having only one character to focus on (a ‘main’) is ideal, you can always decide to play both characters evenly if you enjoy both. If this isn’t an option, then you’ll ultimately have to decide at one point.
Ask friends / people for advice, read guides, inform yourself – if after all that you still can’t decide, I’d say just flip a coin and bind yourself to the result. Take a leap of faith and pick something! 🙂
You can only transmog the same armour type. Plate to plate, mail to mail etc. You can’t make a chestplate look like a robe.
Green, Blue and Epic are the only item classes that can be used. You can’t transmog greys, whites or Legendaries. You can transmog heirlooms, though the transmog disappears if you mail it to another character.
One handed swords, maces and axes can be transmogged into each other. Two handed swords, maces, axes and polearms are the same. Daggers, fists, wands and staves can only be transmogged into that type. Same with Bows, Crossbows and Guns.
You also need to be able to equip the item, so you can’t have a mage with an axe.
As for transmogging heirlooms, you need to be high enough level to equip the item to transmog it. So you can’t have a level 89 or below warrior in the BoA transmog sets from the Garrison War Mill.
Go to Hyjal Mount, and area, The Circle of Cinders, there are 2-3 quests there, ignore them. Just kill all the humans you see there. There are tons and they respawn fast. All the embersilk’s you needed are here…
At level 87, go speak to Anduin/Dezco at the Temple of the White Tiger in Kun-Lai Summit and complete “A Celestial Experience.”
Accept the follow-up quest, “A Witness to History.”
Find Anduin/Dezco at the big gate north of the Vale. This will start a cinematic that opens the gates.
Turn in “A Witness to History” to Zhi the Harmonious at the Golden Pagoda in the center of Vale of Eternal Blossoms.
Accept and complete the follow-up quest, “The Shrine of Two Moons,” and “The Shrine of Seven Stars” (Horde/Alliance respectively).
If you’re not level 90 you’ll receive no further quests.
At level 90 you should return and pick up the quest chain again. Note that you must have trained flying to proceed.
Pick up “The Ruins of Guo-Lai” and complete it.
This leads to “Out with the Scouts” and “Barring Entry.”
This leads to “Killing the Quilen” and “Stones of Power.” While in the ruins, you should also get “The Guo-Lai Halls.” If you don’t get this quest near the entrance to the crypt, you can return to Anji Autumnlight to get this quest.
These 3 quests must be completed before you can complete “Leaving an Opening.”
Turn in “Leaving an Opening” at the Golden Pagoda, and this should lead straight into the dailies.
Rogues are a melee dps class. In pve it’s all kind of the same, ranged hit the boss with missiles from far away and the melee punch his ankles. In pvp classes play hugely differently.
How do I avoid taking over the tank’s role?
You just hit the mobs. Just because you’re in melee range doesn’t mean you’re a tank. You should be standing behind mobs (not absolutely necessary but you are more likely to hit), hitting them just like a mage would only it’s backstabs instead of frostbolts.
I can not use my stealthed attacks as I get a message “target is already in combat” or some such thing.
You are trying to sap the mob. Sap is basically like a melee polymorph that can only be used on mobs that are not in combat (you can be in combat, though, but then you’d have to be a subtlety rogue above level 80 to shadow dance). In dungeons the most effective way to dps is to never use any stealth abilities (does not apply for subtlety). Just open with mutilate from stealth (which will be free because of shadow focus). Keep slice and dice up and otherwise just spam mutilate and envenom (you have eviscerate instead right now).
You will get cheap shot and kidney shot, as well as garrote, blind, smoke bomb and stuff like that. If you need to (which you usually don’t in dungeons and can’t in raids because mobs are immune) you can effectively control a large number of mobs. Root one, stun two, blind one, gouge one, disarm one etc. Even though rogues play very differently from mages, they are built on much of the same playstyle. Lots of burst, avoiding being hit rather than tanking it, lots of control, very high requirements on reaction times and play to be good (a high skill floor is what this is called, and this part does not apply in most pve, though subtlety is a pretty challenging raid spec). Both classes also have hugely big potential and you won’t find yourself being limited by the class, rather you limiting the class a lot (again, mostly while soloing (challenging stuff when soloing then, not just derping 1 mob at a time) and pvp).
In pvp, your job is to control and pick off good targets with huge burst. You’re not a warrior, not supposed to be running right into the fight and trying to kill everyone. At low levels, you don’t really have much, though, so you will mostly be relying on burst to kill people.
The 3 specs play quite differently. Mutilate is the easiest spec in both pve and pvp. It has very good sustained damage in pvp (something the other specs lack, they rely purely on big burst) and is very straight forward. At 90, you will not be playing very differently to now. you use dispatch when you can (it’s an execute) and otherwise mutilate to gain combo points. You then keep up rupture with 5 points every time it falls off and apply slice and dice at the start of the fight with just a few points (envenom refreshes slice so you only have to do it once unless something goes horribly wrong – check out cut to the chase). When slice and dice and rupture are up, you’re just using envenom, trying to keep the buff from it up as much as possible.
Combat is an extremely spiky spec in terms of damage output. Much like assassination, you are keeping slice up (though it isn’t automatically refreshed) and rupture (though it’s a 1% dps increase and only on single target so it’s not necessary unless you’re trying to minmax). you are also keeping up a debuff on the target called revealing strike, which is just like your regular sinister strike only that it applies an important debuff. it also has an ability called blade flurry which makes your attacks hit nearby targets, really useful for moments with many enemies. Outside of cooldowns, the damage is low and the energy regen is low. You’re mostly standing around. Then you pop killing spree and your damage goes through the roof for a short moment. Afterwards you use shadow blades with adrenaline rush and your damage spikes again. You now have effectively infinite energy (regens so fast you can’t use it all), generate twice as many combo points and do a lot more damage. Then they wear off and we’re back in slow town. combat is kind of a weird one in pvp because of the length of the cooldowns and how much you rely on them. It’s fun and you can absolutely wreck someone when they’re up but then they are down and you’re pretty much running around for a while. One cool thing though is that you can do an eight second stun with kidney shot (compared to 6 for other specs), which is extremely long.
Subtlety is by far the most challenging spec in both pvp and pve. it’s my favourite because it is difficult, fast paced and bursty. in pve, you absolutely need to be standing behind the target to do damage (because ambush and backstab require you to be there) and you are juggling a bunch of buffs and debuffs just like before. this time it’s gone way overboard, you are monitoring rupture, hemorrhage, find weakness and slice and dice while keeping very close check on the cooldowns of shadow dance, vanish and preparation. the main idea of this spec is to keep “find weakness” up as much as possible. this makes you ignore all the target’s armour (50% in pvp) so you can see why it’s useful. this is the only spec that really relies on stealth (because your ambush applies find weakness) and being behind the target. in pvp it is very much a burst oriented spec, just like combat. the damage outside of find weakness is not very good. you can burst by getting a restealth (running away from combat and entering stealth again when combat drops) or by shadow dancing, which enables you to use all your stealth abilities in combat for 8 seconds. this is where the spec gets interesting, you can do a lot with this ability, stunning and silencing a whole group of people, sapping a druid that’s about to come help the monk you’re attacking or just spamming ambush on them until they fall over.
at your level, the specs are more or less the same and it doesn’t matter much what you’re playing, so i’d pick the one of these 3 you think seems the most fun. there are weapon requirements for the specs. for assassination you absolutely always need to be using two daggers (note that mutilate requires two daggers). for combat you need to be using a slow weapon (a mace, sword, axe or fist weapon) with a slow speed like 2.6 in your main hand (the one you have a war knife of power in now). for subtlety you need to be using a dagger in your main hand. combat and subtlety are both okay with having whatever in the offhand (the one with a heartache dagger). they will continue to evolve as you level up and become more and more like what i described above. most rogues will suggest leveling as assassination or combat, but i often vouch for subtlety because learning to play the difficult spec means that learning the other two will be really easy. subtlety is also a great leveling spec if you get nightstalker – you can just run up to the mob and ambush them. this kills them with heirlooms (not sure how much damage you do without) and if it doesn’t, you can follow up with an eviscerate. if the damage you do without heirlooms is not good enough to kill them within these 2 attacks, i’d play assassination instead.
Heirlooms can be acquired by different means. You can purchase them from several different kinds of currency.
There are several vendors who sell Heirloom items for Justice Points.
Justice Points is the ‘lower-tier currency’ of maximum level players, which is often used to quickly gear people up to the appropriate item-level to raid end-game content. However it can also be spent for several other things, such as buying Heirlooms!
If you are a Horde, then you will be able to find a vendor, who sells Heirlooms for Justice Points, in Orgrimmar:
In order to obtain Justice Points, you will have to do stuff like running through end-game Dungeons at maximum level (or very close to the maximum level).
You can also purchase Heirlooms in exchange of ‘Darkmoon Prize Tickets’.
These can be obtained during the Darkmoon Festival, which is open one full week every month (starting from the first Sunday of the month). – You can check your in-game calender, for a more exact time.
This is the vendor that sells Heirlooms for ‘Darkmoon Prize Tickets’:
There is also an outdated currency, which can be used to purchase Heirlooms with. The currency is called ‘Champion’s Seal’.
This currency is obtainable at the Argent Tournament Grounds in Icecrown (in Northrend), through daily quests.
It is essentially level 80 content you will find there, in which case most of the items are outdated, in which case hardly anyone bothers with them any more (if not for pets/mounts etc). However there is also a vendor there which sells (some) Heirloom items.
The vendor can be found here:
Some Heirlooms are available through guild-accomplishments, and if your guild has managed to do those ‘accomplishments’, then you might be able to buy Heirloom helmets, cloaks and pants for every class and spec, through the guild vendor.
These heirlooms cost ‘gold’.
The guild vendor (the Horde one that is) can be found here:
In case you enjoy PvP. There are also some Heirloom items which can be purchased by Honor Points (which like the Justice Points, is the ‘lower-tier currency’, just for PvP gear).
However, I would like to point out that these Heirlooms (unlike the others) got PvP stats such as ‘PvP resilience’. Those stats are completely worthless in a PvE environment, but don’t let this pull you off, as they can still be great items.
This vendor (Horde one, since you seem to be Horde) can be found here:
Lastly, I would like to say that some Heirlooms only grow up to level 80 (Heirlooms grow in power as you level up). Those Heirlooms however can be upgraded to level 85 for an additional fee.
If you haven’t already got a 90, Timeless may not be the best place to start.
You’d rather get comfortable with your new character – take it on a shakedown cruise – here are some ideas.
1. Pick up the Flight Point on Timeless.
2. Fly to Shrine in Pandaria. Set your hearthstone there/,
3. Pick up the initial quests from the Pandaria factions you will find downstairs. Feel free to start these if you like.
I recommend the Tillers and the Golden Lotus – especially The Tillers – as convenient starting points.
4. Upstairs in Shrine you will find portals to all the cities. You can go back to Stormwind or Org, and MAY BE ABLE to pick up the quest that sends you to Pandaria in the first place. EDIT: but the lead-in quest chain may not be there for you – see post below. If not, it’s probably faster to just start from Pandaria, in the Jade Forest. Playing through the Pandaria quests will net you a boatload of gold, and some gentle experience with your new class.
5. Visit icy-veins.com for information about your class and spec. youtube.com/mikepreachwow will have a Pandaria guide for you as well, if you prefer your information in that form.
6. At 90, you can easily solo Northrend Normal and Heroic dungeons for fun and profit. Since you start with only 150 gold, this and quests will do something for your bank balance.
First of all, congratulations! You may have heard many players say the game starts at 90; while I don’t agree, it definitely changes at this point. The first thing you should ask yourself is what do you want to do next? Would you like to focus on co-operating with others to slay dragons? PvE, aka Players versus Environment might be your thing. Or would you rather go for PvP and interest yourself with player opponents?
Small summary: What’s new?
You may now compete in organized PvP through Arenas and Rated Battlegrounds.
Scenarios are small, three man short instances which you do not need a tank or healer for. These are found on your dungeon finder window, under ”Scenarios” tab.
You may run Heroic level dungeons and participate in raiding.
There’s a huge amount of repeatable daily quests open for you.
You may now purchase a riding licence to fly in Pandaria from any riding trainer for 2500 gold.
The first thing I’d recommend you do is to enter the Arena of Annihilation -scenario. Take the quest offered inside the scenario, and complete it by defeating all the opponents in the scenario. You will be rewarded with a itemlevel (ilvl) 450 weapon.
Acquiring PvP gear:
The easiest way to get your character battle ready is to either craft yourself or buy from the Auction House a blue quality PvP starter set. The set includes pieces starting with ”Malevolent gladiator’s”; each class has their own set, so remember to chech the item for a small tag of ”Classes: your class” before buying! Unfortunately depending on your server’s economy, this set may be a bit too expensive for a new player. Don’t worry, while this set is good, it’s not required and you should be quite alright even without it.
”Honor gear”, aka gear set that is purchasable with honor points. If you are interested in WoW’s PvP side, there’s a good chance you have already done some random battlegrounds (BGs) on your journey to the level cap. This means you have already earned your first honor points! The level 90 battlegrounds work the same way as the leveling ones, but there are two new battlegrounds added: Temple of Kotmogu and Silvershard mines. You earn honor points by playing all the battlegrounds, but you will get extra rewards for queuing for a random battleground or a Call to Arms battleground, which changes every 3-4 days. You may blacklist up to 2 BG you don’t want to play right now: these battlegrounds are removed from the list of random battlegrounds, unless it’s their Call to Arms turn, also sometimes referred as ”BG weekend”.
Conquest points are used to purchase better PvP gear than honor, but there is a cap on how many you can earn each week (this depends on how much you’ve played and how far in the season we are; you may check your personal cap from the PvP window’s Conquest tab). These are also harder to earn than honor points. You are awarded 100 conquest points for first random or CtA battleground you complete each day; following victories will earn you 50 Cps.
But to fill my weekly cap, I need almost 30 battleground victories?!
Worry not, you may also try to find yourself a few friends and compete in 2vs2, 3vs3 and 5vs5 arena battles or Rated Battlegrounds (note: when people speak of RBGs, the mean rated, not random!) for Conquest points and arena rating, which gives you access to unique rewards. Be warned though, if you enter these with without proper gear and knowledge, you may face quite a challenge. But don’t be disheartened; everyone else was a new once, and most of them learned the game just fine 🙂
So now I have some Conquest and Honor Points, where can I use them?
The Horde PvP vendors are located on the wall between Kun-Lai Summit and Townlong Steppes. Alliance vendors are on the same wall between Valley of Eternal Blossoms and Townlong Steppes.
First thing you should buy as a new PvPer is a PvP trinket that removes all sorts of crowd control from you, followed by a handslot item, as hands have a small PvP bonus to one of your spells. Next you should buy Shoulder, Chest, Legs or Headslot item, which ever is the biggest upgrade. At 2 and 4 pieces you will receive some good upgrades to some of you spells. Buy the weapons as soon as possible; they won’t be available immediately.
I’m more of a PvE person. Where do I start?
Before you do anything else, check your quest log for a strange, orange quest, “A stranger in a strange land”. If you don not have it, head to your Pandarian capital. Pick up this quest; it will start a very, very long chain of quests you can do while you gear up. It may seem too long at times, but the rewards are more than worth it. At the very end of the chain, you will get a Legendary quality (item level 608!!!) cloak.
For PvE the fastest way is going to the Timeless Isle off the Jade forest coast (you will get a quest from your faction’s Pandarian capital when you get to 90 to enter the island). While killing monsters on the island you collect “Timeless coins” which you can use to buy weapons, a trinket or “armor caches” which you use to create a piece of armor suitable for your role. These armor caches also drop from various rare monsters and are found from chests on the island. The weapons are itemlevel (ilvl) 489 and the gear is ilvl 496. Sometimes you may also find a rare “Burden of Eternity” which used on the armor cache will instead make you an ilvl 535 gear piece! You should also look out for any groups doing ”Celestials”; they are a set of four bosses, of which you kill one. They are fairly easy but require a large group; the gear they drop is itemlevel 553.
You also have choice of doing daily quests for various factions which then allow you to purchase gear with valor or justice points. Valor points are awarded for daily quests and from running random heroic dungeons and from all raids. Justice points are awarded from killing heroic dungeon bosses and from completing normal dungeons. The gear dropped from the heroic dungeons is ilvl 463 and from normal dungeons 450. You can use the Dungeon Journal to see which instances, bosses or raids drop the best loot for you.
At 460 itemlevel you can enter the first Raid Finder raid. Usually you want to skip this, but if you are bored with the Timeless Isle or want to get to raids as soon as possible, feel free to queue. It is advisable to first enter Raid Finder as a DPS, since their role is usually less demanding. At 480 itemlevel you will want to start entering raids, as the gear they drop is now better tha the regular Timeless Isle gear. The first part you should enter is called ”Last Stand of the Zandalari”. If you don’t have a friend to go with, it is usually advisable to read a bit about the bosses before entering raidfinder. There are several video guides on YouTube (remember to chech the difficulty; Heroic and normal bosses often have mechanics LFR doesn’t) as well as fansites that have written guides.
“Armor tiers” are sets of armor which come with each large raid content patch, know as tiers. Each class has their own set of 5 pieces which make up the tier; you get special bonuses for your specialization for having 2 and 4 pieces of this armor. These bonuses are often very strong. To buy a piece of tier armor, you need a token from a raid instance. When buying the tier piece, make sure your token matches the difficulty of the armor piece you are trying to buy. The normal, flexible, LFR and heroic all use the same names for the pieces, but there’s a small green text under the name to identify the right difficulty.
I want to do other things than just LFR, how do I get a group? My guild isn’t doing anything…
For new players, I suggest finding an active social raiding guild. Unlike more serious raiding guilds, they often accept people with less experience. Understand they might not be willing to take you to their main runs straight away; be active and try to get a spot on the ”Flexible” difficulty run. These runs fit 10-25 players, so they don’t have to cut anyone for you to fit. Having a microphone and the guild’s voice chat program of choice (usually ventrilo, teamspeak or mumble) is at least a big bonus, often even mandatory for guild runs.
For PvP and PvE: I’ve got some gear now, but I’m still not as good as others, what can I do?
Remember to use gems and enchants on your gear! You may buy them directly from other players, use the AH or if you have the right professions, craft them yourself. The bonuses these give may seem small, but combined they are very strong. If I didn’t gem and enchant my gear, the stat loss would be equal to not having chest, gloves and a trinket equipped! You can also reforge your gear for a small sum of gold: reforing means changing some of the secondary stats for another secondary stat, for example I have traded haste for crit rating, as it is a better stat for my spec.
It’s also time to start reading about your class; check
for guides on your class and spec. If you have a specific question, you can ask your class forum.
Good luck and have fun on your journey in Azeroth!
If you were a warrior you could go with a mail item with more strength (or in the case of your druid, cloth with more intellect) UNTIL you reach level 50. That’s when you get a passive 5% bonus to your primary stat, but only if you’re wearing the kind of armor that you’re supposed to.
For example, if you wear only plate on a warrior, you’ll get a 5% bonus to strength, but only if you’re wearing only plate. If you have a few mail pieces, you won’t get that bonus.
5% might not seem like much during the low and middle levels, but it makes quite a difference at max level.
So; You could go with the non-intended armor if it has better stats, but only before you ding 50!
Dont know? Open your questlog and it will say: “Legendary” in the right side of the quest name: i.e:
“ A test of valor Legendary”
Yes? Go to next point and keep checking off the points
No? Go to Shrine Of the sevenstars/Shrine of the two moons (pandaria main city) and at the balcony you will find an NPC who will give you a quest:
“Stranger in a Strange Land” – http://www.wowhead.com/quest=31488
Keep doing this chain till you get this quest:
The Strength of One’s Foes – http://www.wowhead.com/quest=31473
Trial of the Black Prince – http://www.wowhead.com/quest=31468
Have you been done this quest?
“A Flash of Bronze…” – http://www.wowhead.com/quest=33229 (alliance link, but same optjectives+complete at this NPC for both sides)
Have you been on timeless isle?
Don’t know? if you been there? Shortly spoken about it before going into depth then you open your map and zoom in on “Pandaria” then right NEXT to “The Jade Forest” there is an island/isle called “Timeless isle” and if zoom on it.
If you have discovered some of it, then you probably been there if not, then you haven’t been there.
Even tho most of you probably know if you been there or not, there will always be SOME people.
IF Yes: Have you picked up any “moss-covered chests” have you picked up? All/Most of them? Goto: “Not at 460 item level yet?”
Or check this map:
Run around and see if you missed any, if not hitting 460 by that goto “Not at 460 item level yet?”
IF ONLY a few? Read “IF NO”
IF No: Read below:
When you just dinged 90 and goto the “new” main city you will automaticly accept a quest “A Flash of Bronze…” http://www.wowhead.com/quest=33229 (alliance link, but same optjectives+complete at this NPC for both sides)
When you done this quest and the following quests goto “Timeless isle Usage”
New Main city location:
(Located in “Vale Of Eternal Blossoms”)
Ally: Shrine Of The seven stars
Horde: Shrine of the two moons
Timeless isle usage:
When you first get to “Timeless Isle” you’ll be have a quest which is just a “Go talk to this dude quest”
Keep doing those quests till you get this quest:
When you get this quest, then you want to and loot all the “moss-covered chests”
http://www.wowhead.com/object=221670/moss-covered-chest – Link with all the moss-covered chests on timeless isle – These chests can only be picked up once.
In these chests you’ll have a chance to find a 496 epic – You simply right click it and BANG you have an epic – if lucky you’ll get 460 item level just by this.
There is also “weekly” chests (I could not find a map with this) but, those are marked on the mini map with a blue chest.
Killing rares have a chance to drop:
Chance for epic
Some of them might drop cosmetic items
There is alot of way to obtain valor points, but cap at 1000 Points per week, there is alot of use in these even when you are geared.
When you are doing Throne Of Thunder, wether it’s LFR/Normal you will be getting rep with Shado-Pan assault with this rep you can buy 522 items for valor points and the valor NPCs is located here: http://www.wowhead.com/npc=70346 and that might help you to hit higher item level and getting better gear in general.
But, once you are geared and valor is no longer provides any upgrades for you, you can spend them on upgrading your specs and that NPC is located in your Shrine around the reforge/Transmog NPCs and etc.
Not at 460 item level yet? Have you tried this?
There is a few things you can do if you haven’t hitted 460 item level yet:
The most sneaky way I’ve heard about is, that you can have different recipes for your professions which will craft an item which will increase your item level.
I.e – This blacksmithing pattern will craft you an 500 item level trinket – then your item level as if you had a 500 item level trinket equipped.
Spending your valor? (Read more about this in “Valor points” section
(haven’t tried my self so please tell if this is a lie)
Killing rares on the Timeless Isle they have a chance to drop 496 epics.
Daily Heroic Scenario – Gives you a chest after completing it.
Require full group (3 people in total) and You may not get in to this, unless you have some guildies/Friends who wanna carry you here with your low item level
Killing world boss (Go to “World boss'” if you wanna see their spawn location)
Spending your coins? on those World boss’ – Goto “Reroll/Extra roll coins” for information on how to optain and how they work
PvP is a way to get item level aswell, but some like do it this way some, may not nevertheless you need FULL PvE Gear later on in this guide.
Going into standard heroics (dropping 463 gear)
Using AH? There is alot of items which can help you here, some might be cheap some might be expensive – Remember to look at item level if you are going to buy some.
This is easy and simple explained if you right click your portraits you see the option: “Loot specialization” here you varous options like:
and your class 3/4 specs.
You use this for determain what kind of gear you will be getting in LFR/HC Scenario/When spending a “Reroll/Extra roll coin” find this further down in the post if you dont know what the coins is or how to optain.
Legendary quest line:
This is almost a must when you go the PvE way – during this quest chain you will optain some legendarys:
Legendary gem(500 main stat – Only useable in “Sha-touched” weapons they drop in HOF(Heart of Fear) and Terrance of Endless spring.
A prismatic socket for weapon (Only useable in Throne of Thunder weapons)
Epic cloak (Will be 1 of the best cloak later in your questing)
Legendary cloak (600 item level)
Finding a guide for you:
There is alot of guides on the internet and I find them I THINK is most useful:
http://www.noxxic.com/wow – Browse your class and spec and PvE or PvP – There you will find your:
Gemming – Enchants – Rotations – Spec – etc etc.
http://www.icy-veins.com/elemental-shaman-wow-pve-dps-guide – The same as noxxic, but sometimes I like this more, they might give you a reason
i.e: Why this talent points and it’s trade-offs.
http://www.youtube.com/user/FatbossTV – You will most likely need this later on, but these 2 dudes explain you tacs on all raid boss’ in all Pandaria raids.
http://www.curse.com – For addons (Not explaning how to addons) you might have to try out some of your self – I will recommend you to download: Deadly boss mods
http://www.wowwiki.com/Installing_an_addon – How to win at addons
There is various world boss’ in the game and they are weekly saved which means you can only get loot once from the world boss you are killing means:
Either you get an item or you get gold.
and can only be coined 1 time during the week.
Their loot system is the same as in LFR which means:
When you have killed a boss, server will automaticly roll on items for you which is useable for you to your Loot specialization determined(You will not see the actual item drops like in heroics/dungeons)
The world boss’ are:
Sha Of anger:
483 item level pvp items
496 item level tier items (Legs and hands) only
The Celestial Challenge:
522 item level pvp items
553 item level pve items (Legs and hands) only
Note: There is 4 different boss’ but all of them are in the same place and I only linked 1 of them, no need to link them all 4.
Ordos, Fire-God of the Yaungol:
Note: YOU CAN ONLY GO KILL THIS WORLD BOSS IF YOU HAVE LEGENDARY CLOAK ON 1 CHAR.
559 item level pve items
463 ilvl(item level) items
LFR(Looking for raid)
Some groups might be bad – Some might be good? But did you do your part?
http://www.youtube.com/user/FatbossTV – If you dont know what to do.
460 overall item level (Not equipped)
LFR roll system:
When you have killed a boss, server will automaticly roll on items for you which is useable for you to your Loot specialization determined(You will not see the actual item drops like in heroics/dungeons)
Gearing up in LFR’s and items:
MSV(Mogu’Shan Vaults): 2 LFRs
Guardians of mogu’shan
The Vault Of Mysteries
476 ilvl(Item level) items
HoF(Heart Of Fear): 2 LFRs
The Dread Approach
Nightmare of Shek’Zeer
483 Ilvl(Item level) items
TOES(Terrance Of Endless spring): 1 LFR
Terrance of Endless Spring
483 Ilvl(Item level) items
TOT(Throne Of Thunder): 3 LFRs
Last stand of zandalari
Halls of Flesh-shaping
Pinnacle of Storms
502 Ilvl(Item level) items
SoO(Siege Of Orgrimmar)
Vale of Eternal Sorrows
Gates of Retribution
528 Ilvl(Item level) items
Reroll/Extra roll coins and how to get: (Max 20)
How it works:
You kill a boss and you’ll get an option of you want to spend a coin chance on getting (Only from the boss you just killed) an item (A personal roll) will either give you an item or gold.
If you get an item it will be determined to your loot spec.
Only 1 per boss.
Can be used in:
(Read further to see which coins and what boss/instances/raids/) they can be used on:
Elder Charm of good fortune: Tier 14’s coins.
Easy to optain
Old content’s reroll/Extra roll is easier to optain then, current contents coins.
Can ONLY Be used in/on MSV + HOF + TOES+Sha of Anger+Galleon+Standard Heroics
500 JP(Justice points)Per Coin
Rares on Isle of thunder have a chance to drop (Key to the palace of Lei shen) (http://www.wowhead.com/item=94222) you pick it up and then you want to go to Taoshi (http://www.wowhead.com/npc=70316) who will start a weekly “Solo 5min timed-run” where you’ll be teleported to ToT and you have to run around pickup chests (some are hidden behind structures some up some wired places) but, be carefull on your way in there is spiders+Mobs and traps on the floor and statues who will try and crush you and annoy you as much as possible.
The chests you loot can contain rep items + after doing a run you’ll get a burial trove key (http://www.wowhead.com/item=95497) which can be used after done your timed run you’ll get ported to a room with alots of chests, when completing your quest you can go, open and it can contain ToT Raid Finder Epics + Mogu Rune Of Fate (http://www.wowhead.com/currency=752) Will get to later what you can use these for.
Video here on how the Key works + him doing the “timed-run”
http://www.youtube.com/TradeMarkdKill – His youtube
I haven’t asked if I can use this, but I’m giving him credit (Will remove if it’s not okay)
Mogu Rune Of Fate: Tier 15’s coins.
Easy to optain
Can ONLY Be used in/on: ToT+Oondasta+Nalak
1000 Timeless coins per Mogu Rune Of Fate at Mistweaver Ai
(read “Timeless Isle usage” how to optain)
Key to the palace of Lei shen: – http://www.wowhead.com/item=94222
Read under Elder charm of good fortune for more info on how to get this
Warforged Seal: Tier 16’s coins
Only 3 coins PER week!
Can ONLY Be used in/on: Siege Of Orgimmar+Celestial challenge+Ordos
There is only ONE way to optain these coins and it’s by this quest:
Where you need 50 Lesser charm of good fortune –
Need lesser charm of good fortune?
The best way at this moment is by picking up weekly chests on Timeless Isle and killing it rares
(Read “How to get startet” how to timeless isle if you haven’t been there or read “Timeless usage” if you have been there)
Beyond 510-535+ ilvl(item level)
When you are around or higher then around this item level you might have to think in other lines like as you not be gearing as fast as you did earlier, if lucky on your drops etc. you might to this point within a day or 2, your options from here are.
Joining a flexible raid or a normal raid and waiting for reset day.
Throne Of Thunder normal – Drops 522 ilvl items
Flexible Siege Of Orgimmar – Drops 540 ilvl items
Normal Siege Of Orgimmar (Might have to wait to like 530+ item level before joining this)
They might ask for achivements, they might ask for experiance and if you dont have any.
Then your best bets are to be honest like:
I don’t know what to do but I’ve seen tacs on http://www.youtube.com/user/FatbossTV
I got into a group just by saying: “510 feral druid invite me” – Sometimes you get lucky, but I recommend you to watch fatboss guides or any other boss guides really and get Deadly Boss Mods(addon)
If you haven’t started it yet, begin with doing the quest line for the legendary cloak. It will take quite a while to complete it, but in the end it gives you a cloak with 608 item level.
Make sure to kill one of the Celestial bosses on the Timeless Isle each week (you can kill more, but you’ll only get loot from the first). You will need a group for this. It’s the easiest to find groups on Wednesdays, since most people want to kill them immediately after the reset. They drop 553 item level PvE gear and 550 item level PvP gear. Make sure to bonus roll on those bosses using Warforged Seals that you get from the quest from the guy at the bottom of the Shrine.
When you have the legendary cloak, you can also kill Ordos, a boss at the isle that drops 559 gear. Both the 553 and the 559 gear can be upgraded twice.
Also do not forget to go to Siege of Orgrimmar each week.
You can buy some 553 gear from the auction house, though it’s quite expensive so you’ll have to decide if you want to spend your money on it.
WorldofGuideCraft.com is currently in beta version. Expect severe changes and updates during the content upload.
This site contains the free guides I create during my daily adventures in World of Warcraft Cataclysm. Since I currently play Alliance, you will see that the content is mostly geared towards the Alliance side. Horde side content will come later!