To walk the path of the hero is a long and tedious task, and can be quite lonely. Fortunately Azeroth and Draenor are filled with various companions that you can befriend on your journey. These pets will stick with you through thick and thin and even beat up other pets you come across. Yes, you heard right! You companions can battle the pets of other players and various pets in the wild. This is called pet battling and is the favorite activity in WoW for many players.

So you want to be the very best, like no one ever was? In that case you should head over to Orgrimmar if you are Horde, or Stormwind if you are Alliance. Speak to any guard and they will direct you to the battle pet trainer. Alliance players will learn from Audrey Burnhep and Horde players will learn from Varzok.
Each will sell you a pet depending on which race you are.

The pet collection tab:

You can view your battle-pets in your collections tab. There you will see the current attributes (health, power, speed), rarity, abillities and type of the currently selected pet. Upon leveling your pets atrributes will increase and they may unlock a new ability. Let’s take a look at each and find out what they do.

Health: The current health of your pet. If it reaches zero, your pet dies.
Power: The more power, the more damage your pet does.
Speed: Having higher speed than a opponent lets your pet move first.

Rarity: There are a total of six rarities for pets, four of which are available to players. They range from Poor > Common > Uncommon > Rare > Epic >Legendary.

Players can not obtain epic or legendary pets at the moment.
The better the rarity, the higher your attributes will be. A poor quality pet will have a hard time beating a rare quality pet.

Type: Every pet has a type. Types are important since each type is weak against another and stronger against a different type. There are a total of 10 types, each with unique perks. I’ll explain these perks and type matchups later on.

Abilities: Each pet comes with 6 abillities and every pet starts out with one, unlocking more as it levels up. Abilities have a wide variety of effects, from dealing damage to changing the weather. If I were to list every ability this guide would be several pages long, so if you want more information about specific abilities, check out

Pet battles:

Battling, as you might have figured, is the center of pet battles. To start a pet battle, run up to a critter with a paw-icon on top of it. If you have trouble finding any battle-pets toggle “Track Pets” in the map menu options and you’ll soon see paw-icon popping up on the mini-map.

Whenever you start a pet battle the topmost pet in your battle-pet slots will enter first. Each side may enter up to three pets in the battle. Wild critters will have more backup the higher the level they are.

As you start battling you’ll notice 6 different options. The first three are the abilities you’ve selected for your pet from the collections tab. The fourth one is “switch pet” which will let you use a turn to swap to a different pet. The fifth is called “trap” and will allow you to attempt to catch the opposing pet, if it’s current health is 35% of its maximum health or lower. The last button is called forfeit and causes you to flee. This will damage your pets for 10% of their total health if you are fighting wild critters. Last but not least is the pass button in the center of the menu, which causes you to pass a turn.

As mentioned before, pet battles are turn-based. This means that each pet will move once per turn. Speed dictates which pet will move first but certain abilities take priority over others. For example, the ability “surge” takes priority over “bite”, meaning the pet that used surge will strike before the pet that used bite. If both pets use abilities with high priority, the one with the highest speed will move first.

At the end of each turn effects such as poison and damaging weather will take effect. This means that you could use a healing ability to potentially survive effects. A battle ends when all pets of one side has died or if there is a forfeit.

Obtaining new pets

Do you have an addiction to pets like me, and need more pets? There are various ways to get more pets. One way is through battles. As mentioned before you can capture one pet each battle through the “trap” button. This is only possible if the opposing pets health is equal to, or lower than 35% of its total health. Most pets are caught this way.

Another way is through drops. Many bosses in dungeons and raids throughout WoW have a chance to drop pets once they have been slain. These pets usualy have a fairly small chance to drop though, and some even have special requirements such as difficulties. For example Siegecrafter blackfuse in the siege of orgrimmar raid has a chance to drop Blackfuse Bombling.

Certain professions can create battle-pets. For example a skilled engineer could create the Tranquil Mechanical Yeti.

Certain Achievements reward battle-pets. For example the Looking For Multitudes achievement reward the Perky Pug.

Many battle-pets can be put in cages and traded. This means that the auctionhouse is a good source to obtain hard-to-get battle-pets.

Some quests reward battle-pets. They are usually related to either battle-pet or world events.

Resurrecting dead pets

Keeping pets alive can be hard if you battle a lot. Escpecially if you’re up against pets that are much stronger than you or get unlucky in battles.

Slain pets remain dead and can not be summoned or used in battles until they are healed. This can be done at any stablemaster for 10 silver. If you don’t have the time to look for a stablemaster or lack the money, you can heal all of your pets yourself. This is done in the collections tabs upper right corner. Bear in mind that this has a cooldown. Pet-battle bandages can also restore your pets.

Type matchups

As mentioned before each pet has a type, as does abilities. This topic will describe the perks, weakness and strength of each type.

Aquatic: Harmfull effects such as poisons only last half as long on aquatic pets. Aquatic attacks are strong against elementals but weak against magical pets. Aquatic pets take extra damage from flying attacks but resist undead attacks.

Beast: The beast type is a very common type. When beasts have been damaged to half or lower of their total health they recieve a 25% damage bonus that lasts until they die or are healed above 50% health. Beast-type attacks deals extra damage to critters and less damage to flying. The beast type resists humanoid attack but take extra damage from mechanical attacks.

Critter: Critters are the most common type and are immune to any stun, root and sleep-effects. Critter attacks deal high damage to undead but struggles against humanoids. Critters take extra damage from beasts but resist elemental attacks.

Dragonkin: Dragonkin pets are a bit rare in the wild. They recieve a 50% damage buff whenever they reduce an opponent beneath half health. It basicly kind of a “finisher”. Dragonkin attacks decimates magic pets but does reduced damage to undead pets. Dragonkin take extra damage from humanoids but resists flying abilities.

Elementals: Elementals ignore the negative effects from weather. They still get the beneficial effects, however. Elemental attacks destroys mechanical but barley affects critters. Elementals take extra damage from aquatic abilities but resists mechanical attacks.
Flying: Flying pets are common and can be found almost anywhere. They move with an extra 50% speed as long as they are above half health. Flying attacks are strong against aquatic and weak against dragonkin. They take extra damage from magic attacks but resist beasts.

Humanoids: Humanoids heal themselves for 4% of their total health / round, whenever they damage another pet. They deal extra damage to dragons but deal less damage to beasts. They are vulnerable to undead abilities and resist critter attacks.

Magic: Magical pets cannot be damaged for more than 35% of their total health with one attack. This makes them excellent for powerleveling. Magic attacks are strong against flying pets but weak against mechanical pets. They take extra damage from dragonkins but resist aquatic attacks.

Mechanical: Robots, tanks and zepelins are fairly rare to obtain in the wild. Whenever a mechanical dies it restores itself with 20% of its total health. Do note that this may only happen once per battle. Missiles, laser and other mechanical attacks deal extra damage to beasts but reduced damage to elementals. They are also more vulnerable to elemental attacks but resist magic damage.

Undead: Undead are unique in that they return to life for one round when they die. During this they are invulnerable. Undead attacks cripples humanoids but deals less damage to aquatic pets. They are vulnerable to critter attacks but resists dragonkin attacks.


There are quests for tamers who seek extra challanges. They can be obtained from battle pet trainers and involves beating specific npc-trainers or killing legendary pets.

The currently final challange for tamers is the celestial tournament. It is a one-man scenario available once a week. You’ll be able to start it once you’ve raised 15 pets to lvl 25. You can start the scenario by talking to Master Li on the Timeless Isle.

Once you enter the instance you’ll be unable to resurrect your pets.

The tournament is extremely hard and victory is often luck-based. Expect to lose a lot. The rewards for winning the tournament make the endeavour worth it though. If you’re struggling, consider looking up a guide on the internet. Here’s the one I’ve used so far but there are many other pets you can use to win:

If the tournament isn’t your cup of tea you can always challange other players to pet battles. This is done in the same way as duels or by clicking the “find battle”-button in the collections tab.